A new form of traveling immersive storytelling — born from the challenge of bringing the emotional power of Arcadia Earth to any venue on the planet, without building it from scratch every time.
How do you scale the emotional impact of an immersive exhibit to any city, any venue, any audience — without rebuilding it every time?
Arcadia Earth proved that a room could change how people think and feel about the planet. But a permanent installation requires months of construction, a dedicated space, and a fixed location. The world needed something that could travel — that could land in Tokyo, São Paulo, or Dubai and deliver the same emotional power without the infrastructure. The answer was already waiting in cities everywhere: domes and planetariums — venues built for immersion, equipped with projection technology and spatial audio, sitting underused in hundreds of cities around the world. The challenge became: build an experience worthy of them.
Unreal Engine is the most powerful visual creation tool ever built. In Valentino's hands, it becomes a storytelling instrument — capable of building environments of breathtaking beauty and complexity that exist nowhere physically, yet feel more real than anything a camera could capture.
Create once. Deploy everywhere. A single visual world built in Unreal can be experienced in a dome, in a VR headset, on an AR screen, in a printed installation, or across a live event. The medium changes. The story stays perfect.
Any environment your brand needs — forest, ocean, city, cosmos — created without physical constraints, location shoots, or production delays. The only limit is the story you want to tell.
Light that behaves exactly the way the narrative demands — golden hour that lasts as long as the emotion needs it, storms that arrive on cue, atmosphere that sets the precise feeling your brand requires.
Every product, every material, every surface rendered with photorealistic fidelity — your brand exists inside the world, not beside it. The story and the brand become inseparable.
The same visual world deployed across dome projection, VR, AR, broadcast, printed materials, and live installations. Build the story once — then let it travel everywhere your audience is.
Imagine a guide who knows everything about the subject at hand, speaks every language, never gets tired, and is available at every moment of the experience. That is a MetaHuman connected to AI.
A photorealistic digital human, loaded with a complete dataset on any topic, capable of meaningful real-time interaction with any visitor, in any language. Not a chatbot. Not a screen. A presence — one that visitors engage with naturally, emotionally, and memorably.
Loaded with the complete knowledge base of any exhibition — every artwork, every scientific fact, every cultural context. Visitors ask anything. The guide knows everything.
Carries the full brand story, product knowledge, and tone of voice — available 24/7, consistent across every interaction, personalized to every visitor. The perfect face for any brand, at any scale.
Loaded with climate science, biodiversity data, and conservation knowledge — able to answer any question a visitor raises with accuracy, empathy, and authority. The field expert, democratised.
Navigates visitors through physical or virtual spaces, adapts to each visitor's pace and curiosity, and ensures the experience lands exactly as the creative director intended — every time.
Delivers complex training programs, product knowledge, and onboarding content with the consistency of a script and the presence of a human. Available in every language, across every time zone.
The future of customer interaction — a photorealistic presence that engages visitors naturally, remembers context, and creates the kind of experience that turns a transaction into a memory.
Sound is the most overlooked dimension of immersive experience — and the most powerful. Valentino's team uses it not as background, but as a precision emotional instrument: creating direct connections between visitors and objects, environments, and moments that visuals alone cannot reach.
When sound is designed with the same intention as the visual world, the experience stops being something you watch and becomes something you inhabit.
Three tools. One intention. An immersive experience that scales to any city, any dome, any audience — without ever losing what makes it unforgettable.
Environments of breathtaking scale and detail — created once, deployed across any format or venue on the planet. The stage on which every story lives.
Lucie — and every MetaHuman that follows — brings the story to life through interaction. An expert, a guide, a character. In any language. At any scale.
Sound engineered to create emotional connection — not to fill silence. The forest behind you. The ocean beneath you. The voice that arrives from exactly where it should.
The film that proved the concept. Purpose-driven environmental storytelling combined with entertainment of the highest visual and sonic quality — deployable in any dome, any planetarium, anywhere in the world.
Whether it's a dome in Dubai, a planetarium in Paris, or an installation in New York — the experience travels as a single production and arrives as a world.
Three chapters. Three environments. One story about the planet we share — told through immersive cinema, spatial sound, and the voice of Lucie.
A traveling immersive experience. A MetaHuman guide for your brand. A visual world built once and deployed everywhere. The conversation starts here.
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